Monday 20 February 2012

REVIEW: Resident Evil 2 (1998)


When I picture Leon Scott Kennedy, the gruff, world-weary Leon of RE:4 and the upcoming RE:6 don't instantly spring to mind; instead it's the plucky young rookie cop of Resident Evil 2.

Along with Claire Redfield, sister of I-love-my-knife Chris Redfield from the first game, the two must find a way to get out of the contaminated Raccoon city, now teeming with zombies all infected with the T-virus. What makes it worse this time round is there're several super zombies infected with the more powerful G-virus wandering around who will easily kick your ass if you're not careful. The creator of the G-virus has injected himself with it and is going round implanting embryos into poor suckers to burst out of them Alien-style in a spectacular and gruesome display.

Resident Evil 2 is a great improvement from the often cringe-worthy first installment: the graphics are better, the voice acting much, much better from the poorly translated and delivered Engrish of RE:1, the enemies are more than boring slow zombies, there are interesting and often frightening enemies stalking you, and replay value is excellent. There are four main scenarios to complete: Leon A, Claire A, Leon B and Claire B; there are even two more scenarios to unlock after you complete the original four. Special weapons with infinite ammo are also up for grabs and alternate costumes.

Like every great sequel should, Resident Evil 2 builds on the lore already established in the first game, and improves the gameplay experience tenfold. I can pop this bugger in any day and still enjoy it: even the parts where you're playing as Sherry Birkin: the irritating child with the even more irritating voice and no gun to protect herself against rabid dogs.

Highly, highly recommended.

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